![]() All techs would still ultimately need to be researched, but one could choose which ones they leave for last and never use. If I decided I wanted a mead hall I could choose *not* to spend goods on the earlier techs and get it early enough that it could make an impact. The research order could not be forced. Some of it could be offset by less goods needed to unlock the buildings but it's not a simple balancing act and I think the settlement would ultimately need to be at least a little longer. It's probably too late for that though as significant changes increasing the length of viking settlement runs would meet with much outrage from a population that largely doesn't like the feature to begin with. This would mean almost half of the settlement's needed goods could be made after all buildings are available. The final quest instead could be 'have 200 of each viking good'. The quest line could not be finished pretty much immediately after the last tech. IF they wanted to fix it (and that's a big if), there's a few things they could do Mead hall is perhaps the worst offender, but it's not like I build Old Willows, or Clan houses ever either. ![]() And then, at last, a shipyard so I could build fishing boats and, someday, start visiting (ie: raiding) other villages.The viking settlement tech system as a whole is a bit of a dud. ![]() ![]() But pretty early on I was able to build my first wheat farm, a windmill to turn grain into flour and start producing bread, a little goat farm for pelts and wool, and a firewood station so all my homes could stay warm when winter fell. In the opening couple of hours I built the usual starter stuff: hunting camp, gatherer's hut, carpenter and stonecutter, a warehouse to store resources, and some crude shelters so my Vikings wouldn't have to sleep outside. ![]() Land of the Vikings is appropriately gridless, so you can place your buildings without constraints (though nicely, roads will snap to existing buildings) and watch your workers chop down trees and gather stone to build them. In Land of the Vikings you're a jarl in charge of a tiny northern camp with high hopes of growing it into a properly fearsome norse settlement. Well, pop on your historically inaccurate horned helmet, because there's another Viking city building game and it's launching into early access today on Steam. ![]()
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